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Dev Log 02: Prototype Playtest

Prototype Playtest

Though we only have three weeks to work, we are happy and proud that we achieved the target we made before. We completed the whole game processing in the prototype version, including the join match, the match-ready phase, and the game settlement. The network is stable and easy to handle three vs three matches. There is no noticeable net delay. I'm happy that I proved that we can master the multiplayer framework. We build a solid fundamental for our project.

While it still exposed many issues. Some severe bugs, the confused UI, and, what's more, we need to start the game server manually. In the next stage, I plan to complete the matchmaker server first because that's the prerequisite so that our tester can test it flexibly. And my teamworkers will add more weapons, more pickups to rich the game content.