0%

Dev Log 03: Sprint Review

The First Offical Trailer

Yes, we made the Matchmaker! And we gave it a name, "Highrise Guardian."

According to the Process Flow Charts designed in Dev Log 01, I completed the implementation of the Matchmaker. Due to the Matchmaker's addition, the game framework's process has also been modified. After loading, the clients will connect to the User Info Server to get the account information, especially the session id. Then, the client will join the matchmaker pool. The client can request the game mode he wants to play. Once matched, the clients will jump to the Lobby. In the Lobby, clients can equip weapons and abilities. That info will be sent to the Matchmaker and stored in the Matchmaker. Once all the clients are ready, the Matchmaker will launch the UE5 dedicated server and notify all the clients of the dedicated server address and port.

Now, the dedicated server is responsible for the initial weapon equipped, validating the player's carried weapons and abilities. It's much safer and hard to cheat.

Today, we got a zoom meeting with Rockstar. They gave us helpful advice and posted many questions we should consider in depth. So, in the next stage, we decide not to add more new features, we have many bugs to fix, and our designer needs to think more about the game balance.