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About me

drawing

Github Linkedin Email

My name is Yanyi Bao. I'm currently a master student in the program of Entertainment Arts & Engineering, University of Utah.

Education

  • Master in Entertainment Arts & Engineering, 2022-Present

    University of Utah

  • Bachelor in Computer Science, 2013-2017

    Zhejiang University of Technology, Hangzhou, China

Professional Experience

Game Developer Droidhen Limited Apr.2020-Nov.2020
  • Responsibility:
    1. Implemented the game logic, re-developed an idle game to pass Chinese video-game censorship. Based on the Unity Engine and C#.
    2. User interface implementation. Based on the MVVM framework, used Lua to do hot-fix.
    3. Maintained an old game, added some new activities like “Union war”, “Halloween event,” etc.
Game Developer CE-Asia Limited Feb.2018-Jun.2019
  • Responsibility:
    1. Added a new character for a sports game, the “Trapper,” which can place a trap in the stadium to freeze opponents or to boost your teammates. Based on the UE4 Engine and C++.
    2. Completed the new mode, 1v1 mode. Players have an extra life.
    3. Implemented the anti-addiction system, censor word filter system for the Chinese version.
    4. Worked with artists to implement the user interface, UI widget implementation.
    5. Packaged and released to Sonkwo and Steam platforms.
Inter & Game Developer Sky-mobi Limited Jul.2016-Jan.2018
  • Responsibility:
    1. Completed the user infomation cloud achieve function, in-game purchases, and integrated game SDK.
    2. Fully designed and implemented the online multiplayer battle mode for a car race game.
    3. Worked with artists to implement the user interface.
    4. Performance tuning. Reorganized and packed small textures into a single large texture, reduced draw call. Separated text and images into different layers.
    5. Created a tool to speed up building Android apks for different platforms.

Skills

C++
C#
Python
Unity
Unreal
OpenGL
Lua
Go