Github |
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My name is Yanyi Bao. I'm currently a master student in the program of Entertainment Arts & Engineering, University of Utah.
Education
Master in Entertainment Arts & Engineering, 2022-Present
University of Utah
Bachelor in Computer Science, 2013-2017
Zhejiang University of Technology, Hangzhou, China
Professional Experience
Game Developer | Droidhen Limited | Apr.2020-Nov.2020 |
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- Responsibility:
- Implemented the game logic, re-developed an idle game to pass Chinese video-game censorship. Based on the Unity Engine and C#.
- User interface implementation. Based on the MVVM framework, used Lua to do hot-fix.
- Maintained an old game, added some new activities like “Union war”, “Halloween event,” etc.
Game Developer | CE-Asia Limited | Feb.2018-Jun.2019 |
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- Responsibility:
- Added a new character for a sports game, the “Trapper,” which can place a trap in the stadium to freeze opponents or to boost your teammates. Based on the UE4 Engine and C++.
- Completed the new mode, 1v1 mode. Players have an extra life.
- Implemented the anti-addiction system, censor word filter system for the Chinese version.
- Worked with artists to implement the user interface, UI widget implementation.
- Packaged and released to Sonkwo and Steam platforms.
Inter & Game Developer | Sky-mobi Limited | Jul.2016-Jan.2018 |
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- Responsibility:
- Completed the user infomation cloud achieve function, in-game purchases, and integrated game SDK.
- Fully designed and implemented the online multiplayer battle mode for a car race game.
- Worked with artists to implement the user interface.
- Performance tuning. Reorganized and packed small textures into a single large texture, reduced draw call. Separated text and images into different layers.
- Created a tool to speed up building Android apks for different platforms.
Skills
C++ | ⭐⭐⭐⭐⭐ |
C# | ⭐⭐⭐ |
Python | ⭐⭐⭐ |
Unity | ⭐⭐⭐⭐ |
Unreal | ⭐⭐⭐⭐ |
OpenGL | ⭐⭐⭐ |
Lua | ⭐⭐ |
Go | ⭐⭐ |